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Re: 3DS objects for trade
Rex
November 23, 2014 07:02PM
Thanks, thru my iterations this morning, I arrived at your same list... The missing part was 'IMPORTING' as a headMover, the Import was as a conventional. I patched the channels, but no visualization, now I know why, geometry object was of 'conventional' type. I can visualize the gobo with no patching of DMX channels, wonder why Pan/Tilt/Focus need an actual DMX value for visualization?!?

Nice image of mover.
Subject Author Posted
3DS objects for trade Rex November 19, 2014 06:45PM
Re: 3DS objects for trade KacperP November 20, 2014 01:17PM
Re: 3DS objects for trade Rex November 20, 2014 02:46PM
Re: 3DS objects for trade KacperP November 21, 2014 11:07AM
Re: 3DS objects for trade Rex November 23, 2014 12:26AM
Re: 3DS objects for trade Attachments KacperP November 23, 2014 01:55AM
Re: 3DS objects for trade Rex November 23, 2014 07:02PM



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