I am curious about a 'best practices' when exporting geometry[3DS files] for grandMA 3D. When I export the object, as is, from my DCC[Cinema4D], with Material data[material with bitmap loaded into the color channel], UV data, Shader data, and normals data, the file size is fairly large. I then save this data to a gmamedia fileType to be opened with grandMA 3D, all fine and good.
If I export the geometry without the Material data as a 3DS fileType and then import it, the file size has changed dramatically. From 107752 to 537 [Bytes], quite a bit smaller in size.
The question is: is it a better practice for grandMA3D performance wise, to export the geometry with the Material data in the 3DS file, or add the bitmap to the object in the Materials window in grandMA3D and save the texture data to the show file that way as the dialog suggests? Or does it matter? I'd like to have nice looking textures visualized but not at a huge performance loss.
Thanks!