I've hit a wall trying to crack the 3.2+ MA3D instance bug.
Currently my instance model populates around the (0,0) world origin, so the pixels do not properly align within the fixture head.
After messing around with the location of, and normals of the Child helper in the body, it did not appear to affect the location of where the instances populated.
I would kindly appreciate some guidance in the proper 3D tree structure (RE: Cinema4D R18) to remedy this.
PM me if you aren't comfortable sharing with the group.
Thanks.
C
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Charlie Winter
Associate Designer
Gray Matter Visual
www.facebook.com/graymattervisual